2013 2026 Character FX
01

Demo Reel

Discipline: Cloth, Hair & Fur, Assets
Studio: Illumination Studios Paris
Software: Houdini, Maya
Role: Senior Character FX Artist
01/ Demo reel

About

Character FX artist specializing in cloth, hair and fur simulation, with nine years in production at Illumination.

I combine an artist's eye with technical depth, building Python tools and Houdini HDAs that automate the CFX pipeline and give artists more time for the shots themselves.

Software

  • Houdini (Vellum, RBDs)
  • Autodesk Maya (nCloth)
  • Autodesk 3ds Max
  • Unreal Engine (real-time 3D, VR)
  • ShotGrid (Shotgun)
  • Linux
  • Photoshop, After Effects, Illustrator

Skills

  • Cloth simulation
  • Hair & fur simulation
  • Houdini HDAs
  • Python
  • MAXScript
  • HTML5, CSS3, JavaScript
  • UI/UX design

Education

Languages

  • French | Native
  • English | Fluent (C1)

Entrepreneurship

2020 - 2023E-commerce | Co-manager
Redesigned the platform's UI/UX and built interactive educational web content.
2015 - 2019The Third Studio | Co-founder
3D imagery and interactive real-time tools for automotive, real estate and event marketing, including VR simulators for Toyota.
02/ About
03

Professional Path

A decade of contributions to world-class animated feature films, specializing in high-quality hair, fur and cloth simulations.

2019 - PRESENT
Illumination Studios Paris
→ Senior Character FX Artist

Cloth, hair & fur simulation. Develop in-house Python tools that automate key production tasks and improve pipeline efficiency.

Projects: The Super Mario Galaxy Movie, Despicable Me 4, The Super Mario Bros. Movie, Sing 2, Minions: The Rise of Gru.

2015 - 2019
The Third Studio
→ Co-founder & Technical 3D Generalist

Produced 3D imagery and interactive real-time tools for automotive, real estate and event marketing, including VR simulators for Toyota.

2014 - 2015
Illumination Studios Paris
→ Character FX Artist

Simulated cloth, hair and fur on major international animated features.

Projects: The Secret Life of Pets, Sing.

2014
Mikros Image
→ Character FX Artist

Handled cloth and hair simulation for a highly stylized visual universe.

Project: Asterix: The Mansions of the Gods.

2013 - 2014
Illumination Studios Paris
→ Character FX Artist

Simulated clothing and fur on the film's main characters.

Project: Despicable Me 2.

03/ Experience
04

Scripts & Tools

04/ Scripts
05 / Contact 2026 ©2026 Denis Henon